Adobe MAX Vision: Kevin Lynch presented our vision of the future of interaction.
Our team created a live, working prototype how future users would interact with Adobe’s products, demonstrated by Kevin Lynch during his keynote at the MAX conference.
I co-managed, with Gever Tulley, the Innovative Design Experience (index) team within Adobe’s Experience Design (XD) group. The team included designers and developers with the mission to create working expressions of the future. We were tasked with inventing a demonstration for the MAX conference of how Adobe’s products were changing the future of computing, bringing together the three themes: cloud/client + social + devices/desktop.
The demonstration was a huge success, including a game we created specifically for the event: “the stadium experience” (a portion of the demo and the game are in the video below). The analysis and design done for the project also resulted in at least seven patents for the team.
Company: Adobe Systems
Position: Program Manager
Technologies: Custom software, Flash
XD Team: Remon Tijssen, Marcos Weskamp, Kim Pimmel, Jon Lorenz, Tim Kukulski
Patents:
– Remon Tijssen and Julie Spiegler, “Methods and Systems for Using Metadata to Represent Social Context Information”, U.S. Patent 9,047,641, Issued Jun 2, 2015
– Julie Spiegler and Gever Tulley, “Methods and Systems for Distributing Right-Protected Asset”, U.S. Patent 9,158,897, Issued Oct 15, 2013
– Gever Tulley and Julie Spiegler, “Asset Distribution Architecture and Timeline History”, U.S. Patent Application 20140032483, Published January 30, 2014
References:
Vision demo starts at 0:46
Live stadium game starts at 1:44
